Bruno Cathala Archives - Punchboard https://mail.punchboard.co.uk/tag/bruno-cathala/ Board game reviews & previews Sun, 06 Feb 2022 18:55:55 +0000 en-GB hourly 1 https://wordpress.org/?v=6.7.1 https://punchboard.co.uk/wp-content/uploads/2021/06/pale-yellow-greenAsset-13-150x150.png Bruno Cathala Archives - Punchboard https://mail.punchboard.co.uk/tag/bruno-cathala/ 32 32 Top 5 – Games Over Ten Years Old https://punchboard.co.uk/top-5-games-over-ten-years-old/ https://punchboard.co.uk/top-5-games-over-ten-years-old/#respond Thu, 10 Jun 2021 08:59:47 +0000 http://punchboard.co.uk/?p=1498 In this post you'll find my Top 5 games that are at least ten years old, that you can still buy easily, and that I believe still deserve a space in your collection.

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Things move quickly in the board game world. This year’s Blu-Ray soon becomes last year’s Betamax. If you head to one of the bigger Facebook board game groups and ask for recommendations, the vast majority of suggestions will be from the last two or three years.

You could argue that games are always improving, and that the gradual refinement of mechanisms makes games fundamentally better as time goes by. But surely that can’t always be true? Surely there are some good games that still hold-up well today?

The answer is yes, there are loads of great games from years gone by which are still great. If you’re prepared to shy away from the shiny new Kickstarters, and lavish, over-produced games flooding our timelines, that is. Below you’ll find my Top 5 games that are at least ten years old, that you can still buy easily, and that I believe still deserve a space in your collection.

So, in no particular order (but because the world and Google love a top xx list)…

5. Jamaica (2007)

Jamaica is a fantastic game. It’s dripping with cartoon pirate theme, and it’s my favourite race game. Jamaica is really easy to learn, and it’s a great first step on the ladder of modern hobby games.

It’s a pretty simple game of playing cards in combination with dice, and there are loads of little cheers and groans as battles are won and lost. Every game I’ve played comes down to the wire, and win or lose, everyone will have fun. Play a card, move forwards and backwards, fill your hold with treasure and food, and engage in nautical battles with the other players – it’s all really good fun.

More recently we’ve seen games like Flamme Rouge and Rallyman: GT, and while they’re both great, neither of them have the same charm and universal appeal as Jamaica.

Jamaica also has one of the best box inserts in any game. I’m not saying you should buy a game based on its insert, but it’s a very satisfying game to set-up and pack away.

Jamaica box
jamaica game contents

4. Cosmic Encounter (2008)

Cosmic Encounter is bonkers. Absolute craziness. Three-to-five of you will sit around a table and assume the role of an alien race. On your turn you’ll be targeting other players’ planets and playing cards face-down. They might be attack cards, they might not be. You might have told that person you’re not attacking, but secretly, you are. You back-stabbing turncoat.

Alliances are formed and broken, promises with the strength of tissue paper are tested, and people you’ve trusted for years suddenly become the sneakiest, least-trustworthy people you’ve ever known. Cosmic Encounter is a riot from start to finish, and one of the only games I’ve played where a joint victory – through dealings and alliances – is a perfectly viable and desirable outcome.

Each alien race has some kind of crazy power, which usually completely subverts a normal rule, and there are 50 different aliens in the base game box. That’s a huge amount of variety. Then you’ve got six expansions, each adding in at least 20 races. If you want to, you’ll never play the same game twice. Quite how the designers managed to balance them all, I’ll never know, but they have.

The whole game revolves around the interactions between the players, and games can vary in length from an hour to more than two, but with the right crowd, there’s nothing quite like Cosmic Encounter. Strategy and Euro game fans might find the style of game jarring, but it really is worth trying.

cosmic encounter box
cosmic encounter components

3. Dominion (2008)

Dominion, the grand-daddy of deck-builders. So many games have come since Donald X. Vaccarino unleashed Dominion onto an unsuspecting public, but few have come close to the pure deck-building brilliance.

Dominion was one of the first games I bought, and I still play it now. Every single week I play it with my brother and some friends, and we’re still not bored. The theme is skin deep, but it just doesn’t matter. The simplistic Action, Buy, Clean-up (ABC) gameplay loop is fast and easy, and every single person I’ve introduced the game to has grasped the idea inside their first game.

There are 26 different decks of action cards included in the game, and you’ll use a combination of ten of them in each game. The variety in the setup means you need to approach each game slightly differently, and it keeps the game feeling fresh for a long time. Cycling through your carefully-crafted deck is really satisfying when you find cards that work well together.

Dominion has had a ton of expansions over the years, and for the most part they’re all great. Even without any additions, the base game has a crazy amount of replayability. Don’t just take my word for it, there’s a thriving scene at the official online implementation here, and I’m currently beta testing a really good official Android app.

Dominion is here to stay, and if you like deck-building games, you owe it to yourself to play it if you haven’t already. And if you haven’t played it already – why not?!

dominion box contents

2. 6 Nimmt! (1994)

The oldest game in this list, 6 Nimmt! is a must-have. A small box with 104 numbered cards is all you get for your £10(ish), but the game you get for that money is worth so much more.

Choose a card from your hand and play it face-down. Your opponents all do the same. All of the cards get flipped and added, lowest-to-highest, to the row with the next-lowest number. If yours is the sixth card in a row, you pick the other five up, and the number of little bull head icons on the top of your collected cards are subtracted from your starting score. Some cards are worth more bull heads than others, and those are the ones you’re trying to avoid.

That’s it. That’s the entire game right there, but playing it so much more nuanced. when all four rows have four or five cards in, and you’re waiting to see the revealed cards, the tension is fantastic. The groans from people when they realise that they’re going to be picking up cards are matched with laughter from those who just got away with their risky play. There’s proper scope for strategy, which is surprising at first, given how simple the game seems.

It’s a brilliant game, and it scales really well. It’s one of the few games I could name that I find as much fun to play with any number of players from three to seven. If you want to try before you buy, you can play it on Board Game Arena right now, for free!

6 nimmt box
6 nimmt cards

1. Troyes (2010)

How many of you expected Troyes here? How many of you have played, or even heard of Troyes before? Pronounced ‘twah‘, Troyes is one of the best examples of a classic German-style Euro game. The differentiation, for me, is that Euro games nowadays really fall into that category of multiplayer solitaire. People are doing their own thing, and there’s very little direct interaction. If your exposure to Euros has been games from the last few years, you’d be forgiven for thinking that’s how they’ve always been, but it’s not the case.

Troyes is ruthless. You’re trying to get your workers into the three main areas of the board, but with three or four players there simply isn’t room for everyone. The solution? Barge someone out of their place. And you know what? They can’t do a thing about it. All of those workers you’ve squeezed into each area give you dice to spend on actions in the next round, so what do you do if you get strong-armed out of your spaces? Simple, buy your opponents’ dice and take them from them, and once again, they can’t do a damn thing about it.

Some people are genuinely shocked the first time they play, especially if they’ve been brought up on the friendlier Euro games like Lords of Waterdeep or Ticket To Ride, because it’s so interactive. It’s not just a game about bullying your way to victory however, each of the three areas can win you the game, plus your own secret objective, and there’s a big variety in the way the game is set-up each time you play.

Troyes is another game you can play on BGA right now, and if you enjoy it, it’s still in print. You can pick it up at your favourite games shop for around £40. It sits up there with Hansa Teutonica as one of the best examples of a proper ‘screw you’ Euro game.

troyes box
troyes game

Summary

There you have it then, five games released at least ten years ago, that I think still hold up today as some of the best in their genres. Far from struggling to find five, I had to really whittle this list down and make difficult decisions. Twilight Struggle, The Castles of Burgundy, Agricola, Mage Knight, Through the Ages, Le Havre, Ticket to Ride, Pandemic, 1830, Village – all fantastic games that fit the category, but got demoted to the bench. In fact Village was in this list until I slept on it and made a last-minute decision to put Cosmic Encounter in its place. Maybe I’m fickle, but that’s how hard I found it to make this list.

I can almost guarantee your list won’t match mine, but which games would you include in your list? Comment below, or find me on Twitter, Facebook, or drop me a line.

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Top 5 – Two Player Games https://punchboard.co.uk/top-5-two-player-games/ https://punchboard.co.uk/top-5-two-player-games/#respond Thu, 06 May 2021 10:49:47 +0000 http://punchboard.co.uk/?p=1229 Looking for some great two-player only games? Read on for my Top 5

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Sometimes you don’t have a group around you to play games with. You might be alone with your significant other, a parent or child, a sibling, or a friend, and you might want to play a game. There are thousands of games out there which support two or more players, but there’s also a wealth of games made just for two. Here are my top 5.

There are loads of classic games like Chess, Go, Nine Men’s Morris, Cribbage and Mancala which are still played today, but in this guide I’m going to focus on games from the last 25 years made exclusively for two. These are games which I think should be in your collection not just because they’re great games, but also because you can readily buy them.

Please also note that the ranking is personal to me, not an indication of what’s ‘best’, and that on any given day the order might change, depending on my mood. The important thing is that they’re all great.

5. Lost Cities (1999)

Kosmos Games

This is the oldest game on my list, and it’s a game I still play today. Lost Cities is a Reiner Knizia (Tigris & Euphrates, My City, Ra) classic, where each player can decide whether or not they want to embark on an ‘expedition’ and start laying down cards of a colour on their side of the board. The cards in each of the five suits run from 2 to 10, and each card you play must be higher than the last one played in that colour. The catch is that whenever you start a colour, you start on -20 points, and have to work back up to zero before you start scoring points.

In true Knizia fashion, there are just too many options, and with five colours between two players, someone’s going to get tempted to start a third. It’s a really personal little duel, and I take no end of delight in watching someone start a run of a colour, knowing full-well that I have the 9 and 10 of that suit in my hand. Add to that the multiplier cards which (if you choose to use them) have to be played before you start a run, which will multiply your points – or negative points! – and it’s a brilliant example of pushing your luck.

Lost Cities is an classic, and I’ve had a copy in my collection for longer than I can remember. You can pick it up for less than £20, and it’s great.

lost cities box art
lost cities cards and board

4. Jaipur (2009)

Space Cowboys

Jaipur, by designer Sebastian Pauchon (Jamaica, Yspahan) is a card game about trading fabrics, spices and precious gems, hoping to become the Maharajah’s personal trader. You’re both buying cards from the central market, then selling them to earn tokens, which in turn add to your final tally in deciding the winner.

I bought Jaipur in 2010 originally, and played it to death, then bought another copy. It’s safe to say it’s a good game. “F*$king camels” is a phrase you might come to know after a few games, as camel cards are worth nothing, but can be used to trade for goods. If there’s nothing you want from the market, you can pick up all the camels, but there’s something frustrating about having a handful of camels.

Jaipur is really easy to learn, and it gets increasingly tactical as you play it more and more with the same person. You start second-guessing what the other person’s strategy is, and trying to decide what you want to do. Diamonds and Gold are worth a lot, but there’s less of them than leather. Quality, or quantity? The more you play Jaipur, the better it gets.

It’s only around the £15-20 mark, so really it’s a case of whether you have a good reason not to buy it.

jaipur box art
jaipur contents

3. Targi (2012)

Kosmos Games

Andreas Steiger might not be a designer whose name you recognise, and that’s because other than Targi, he’s got no other games credited to his name. But in Targi, he made a game that most other designers would have been delighted to create. It’s a game about trading dates and spices, and expanding Tuareg tribes in the desert.

I’m a massive fan of Targi, and I recommend it to just about anyone who talks to me about getting something small, but deep. The board, as such, is a grid of cards, and through clever worker placement you simultaneously claim resources as your own, and try to deny your opponent the thing you think they want.

It’s deliciously tactical, and it’s full of difficult decisions on every turn. Deciding whether to go for something you want, or just blocking your opponent, is agonising at times. It’s such a simple game to play, and I always find it amazing how deep a game Andreas managed to cram into a few cards and chits. If you want to get your Euro game fix in a package that’s cheap, and small enough to take to the pub one night, Targi is an essential purchase. At less than £20, you’d be mad not to.

I wrote a full review of Targi last year, which you can read here.

targi box art
targi game setup

2. Watergate (2019)

Frosted Games / Capstone Games

Watergate is an asymmetric tug-of-war game set during the height of the Watergate scandal in the US. One person plays as the Nixon administration, the other as the press of the Washington Post. Both players have different goals, and use their dual-use cards to swing momentum towards them, gain initiative, or to uncover evidence. The Post try to use the evidence to connect two informants to Nixon, while he tries to remove evidence and swing popular opinion irreversibly .

It’s designed by Matthias Cramer (Rococo, Glen More II Chronicles), and I love the agony of choice you get on every turn. Your deck of cards gets recycled, like in most other games, but instead of playing a card for its value, and moving evidence or momentum in your direction, you can play some as actions. Some of these actions are really powerful, but might see the card removed from the game. Deciding when to take those actions can really feel like make-or-break time.

The back and forth is fantastic, and the balance of trying to move evidence and momentum onto your half of the board, and trying to complete the spatial link puzzle on the other side of the board is so much fun. Even if the idea of politics in a game bores you to tears, I strongly urge you to give Watergate a try. You can pick it up for a shade under £30.

I wrote a full review of Watergate last year which you can read here.

watergate box art
Watergate game setup

1. 7 Wonders Duel

Repos Production

My Number One spot goes to the spin-off from the original 7 Wonders game – 7 Wonders Duel. Duel took the formula established in the original game, which worked best from four to seven players, and boiled it down to a two-player game. Antoine Bauza (Takenoko, Hanabi) and Bruno Cathala (Five Tribes, Kingdomino) made a brilliantly balanced game with multiple routes to victory.

7 Wonders Duel plays in about half an hour, and the players create a tableau by purchasing cards from the display, boosting the resources available, and building those famous Ancient Wonders of the World. At the same time there’s a track depicting military strength, and tokens to claim marking scientific supremacy. If you do well enough in either of those areas, you can trigger a win before the game even ends. So while you’re building your own tableau, you need to keep an eye on your opponent, lest they sneakily build an all-conquering army. Denying someone a card is often as important as claiming one for yourself.

The way the cards are laid out in each of the three ages, with some ‘locked’ by those on top of them, and some face-down until they’re unlocked, adds a nice level of strategy to the game. No two games are the same, and it’s really easy to teach the core concepts of the game. I’ve played 7 Wonders Duel a lot of times now, and I still enjoy each game as much as I did before. It satisfies that Euro-loving part of me that loves to see a tableau of resources come together, in a similar way to Splendor.

You can grab 7 Wonders Duel for around £20, and if you ever play games with one other person, you really ought to be playing this one.

7 wonders duel box art
7 wonders duel setup

Summary

There you have it then. My top 5 two-player games. There are so many great games that I had to cut from this list, and I want to give honourable mentions to Patchwork, Battleline / Schotten Totten, Undaunted: Normandy, abstract classic Hive, and the ever-present Twilight Struggle. The games I’ve listed above though are all fantastic, readily-available, and cheap. You could pick up all of them for around £100, even if you shop at your FLGS (which I urge you to do if you can), and you’ve have a solid collection of small, brilliant two-player games that will last you years.

The reason 7 Wonders Duel pipped the others to the number one spot is because of the expansions. Targi has an expansion, but it doesn’t feel drastically different to play. The two expansions for 7 Wonders Duel (Pantheon, and last year’s Agora) are both great and really add loads of freshness and new things to do in the game, if you find it getting stale for you, or if you just want something a little deeper.

Leave any comments down below, or find me on Twitter and tell me how wrong I am, and which games you’d put in the list instead ;).

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Ishtar Review https://punchboard.co.uk/review-ishtar/ https://punchboard.co.uk/review-ishtar/#comments Thu, 15 Apr 2021 19:42:31 +0000 http://punchboard.co.uk/?p=1076 Ishtar: Gardens of Babylon, from Bruno Cathala and Evan Singh, is a combination of tile-placement and area control. The premise of the game pits you as rival gardeners, seeking to do the seemingly impossible – grow beautiful gardens in the middle of the desert.

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Ishtar: Gardens of Babylon, from Bruno Cathala and Evan Singh, is a combination of tile-placement and area control. The premise of the game pits you as rival gardeners, seeking to do the seemingly impossible – grow beautiful gardens in the middle of the desert. The king wants his queen to be happy, and apparently greenery is the way to do it. Who are we humble gardeners to question the whims of the monarchy?

Gameplay is simple. On your turn you’ll be picking up a vegetation tile from a seed bowl and putting it on the map somewhere. As the tiles go down, the gardens expand, containing lawns, flowerbeds and trees. Along the way you’ll be picking up gems, presumably freed from the rocks you break, as you expand your Titchmarshian floral empire. These gems can be spent on trees, which increase your score, and upgraded skills for your burgeoning gardening business. Score the most points, win the game. You know how these things work by now.

gems on the game board
These shiny gems are just begging to be played with

Playing by the rules

Ishtar caught me on my heels a bit. As I set it the game up and read the short rule book, I was thinking “This is going to play like Carcassonne, or something in that vein”. Play a tile, work on my little bit of the map, build up areas and try to milk points out of them. It didn’t take long to realise I underestimated the level of strategy at play.

overhead shot of ishtar
A five player game in progress (spot the illegal placement)

There are rules about what can be placed next to what – or more accurately, what cannot be placed next to something – so there’s potential for giving someone a really bad day. You see, the vegetation tiles you place are one of three shapes, which means if you’re not careful, you can easily find that some spots on the board become geometric impossibilities.

Friend or foe

What I like about Ishtar is that you have a choice of how you want to play it. If you all know the game, and you’re competitive, the game takes on a distinct feel. The gardens start next to the fountain tiles and start reaching out like octopus tentacles towards the other players, hoping to impede their progress. It’s like a Babylonian version of the Light Cycles game from Tron, with players trying to cut one another off.

close-up of a fountain
These gorgeous fountains are where all the gardens spread out from

However, if you’re playing with newbies, kids, or you just don’t like too much player interaction in your games, then you can play it differently. If you don’t want to frighten anyone off you can focus on making your sprawl radiate outwards, and not venturing straight towards your opponents. Sometimes you’ll find this happens organically, and there’s an unspoken agreement that you’re not going to try to screw one another over. If you ever play Carcassonne, you’ll probably find the level of encroachment you have there, is mirrored in Ishtar.

Designer gardens

Despite looking very basic at the outset, Bruno Cathala proves once again why he’s one of the masters when it comes to games where ‘placing a thing’ is important. We’ll never know what influence Evan Singh (the second listed designer) had on the game, because the name is a pseudonym for a designer who wished to remain anonymous. It looks, and in fact is, very simple to just pick a tile and place it, but doing it well is tricky. You can tell just from your first play how much work has gone into the seemingly random tiles and maps.

With every placement you make, the designers have given you difficult choices. You want to claim the tempting gems, so you can buy more trees to place and to up-skill your workers, but to do so you’ve got to spread yourself thin. When you’re trying to grow big, contiguous areas of garden, it forces you to make compromises you don’t want to make. And that’s fun!

desert tiles at the start of the game
The bland, arid desert starts off very beige…

One of my favourite things about Ishtar is how the board changes from the start to the end of the game. Not in terms of how the situation has changed for the players, but in the physical sight of the boards in front of you. What were a few, barren, beige boards, turn into lush, green oases. When the trees get added to the board it adds a third dimension, as they tower above the desert floor. It all just feels more alive, and it ties the theme in nicely.  Which is good, as theme feels a little sticky-taped on for the most part.

ishtar game with trees, gardens and workers
…but end up green and full of life

Final Thoughts

Everyone should have one or two good tile-laying games in their collection, in my opinion. They’re great games to introduce to people who don’t play games. Aside from the ubiquitous Carcassonne, Bruno Cathala has provided one of the mainstays in that category for a long time, with Kingdomino.  Ishtar is where I’d point people now though if they want something a little more ‘grown-up’ than Kingdomino.  That’s not to put Kingdomino down, it’s a great game, but there’s far more meat on the bones of Ishtar.

The modular playing boards mean the map grows evenly with any player count, and personally I think it works as well with two players as it does with four. In fact, with things get interesting when someone doesn’t want to remain in their area, the bit of the board closest to them. Ishtar plays quickly, you can usually finish a game within an hour, and the components are great. It’s definitely a family game, if you’ve got older children, and a fantastic game for your collection if you prefer your games on the lighter side.

some of the game components
The components are really nice

If you’re after a tile-laying puzzle, with plenty of room to forge your own path with strategy, you could do a lot worse than picking up Ishtar. A step up from Kingdomino, but I think that’s a good thing.

Review copy kindly provided by Coiledspring Games. Thoughts and opinions are my own.

ishtar box art

Ishtar: Gardens of Babylon (2019)

Designers: Bruno Cathala, Evan Singh
Publisher: Iello
Art: Biboun
Players: 2-4
Playing time: 45-60 minutes

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