Essen Archives - Punchboard https://mail.punchboard.co.uk/tag/essen/ Board game reviews & previews Tue, 27 Sep 2022 09:44:20 +0000 en-GB hourly 1 https://wordpress.org/?v=6.7.1 https://punchboard.co.uk/wp-content/uploads/2021/06/pale-yellow-greenAsset-13-150x150.png Essen Archives - Punchboard https://mail.punchboard.co.uk/tag/essen/ 32 32 Basilica Review https://punchboard.co.uk/basilica-board-game-review/ https://punchboard.co.uk/basilica-board-game-review/#respond Tue, 27 Sep 2022 09:44:09 +0000 https://punchboard.co.uk/?p=3629 Basilica is another new game which puts you in the role of cathedral builder extraordinaire. It's a game where two of you battle to be the best builder, and let me tell you, when I say battle, I mean battle. Things are going to get feisty

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I like games where I get to build cathedrals. Hamburgum was the first game I played that let me do it, and there have been plenty since, including another Essen ’22 game – Tiletum – which I featured in my recent Essen Spiel ’22 hot list preview. Basilica is new game which puts you in the role of cathedral builder extraordinaire. It’s a game where two of you battle to be the best builder, and when I say battle, I mean battle. Things are going to get feisty.

Pointing and painting

If you’ve been into board games for a while, there’s a chance you’ve heard of Basilica before. When it was originally released in 2010 it was warmly received, but failed to make a big splash. For this revised version Portal have given the game a little bit of a spruce up, but the core mechanisms are the same. Even the tile artwork remains unchanged.

basilica tiles
My wife insisted I tell you all that the red/yellow tiles remind her of Battenburg cake

The idea of the game is to help build a cathedral between the two of you, taking actions, placing builders, and trying to make the most of the colourful ceilings. You do it by placing a succession of square tiles into one of the five columns on offer, trying to create areas of contiguous colours. If you’ve got more builders in a coloured area than your opponent, you control it, and you get the points when scoring is triggered.

There are two rows of three tiles in the market area. If you take one from the top row you carry out the action on it e.g. place a builder, upgrade one, move a builder. If you take a coloured one from the bottom row you add it to the other tiles, making the cathedral bigger. Any time a coloured tile is taken, the action tile above it flips over, taking its place. If it sounds simple, it’s because it is. Turns are fast and fluid, and there’s nothing obfuscated or overly complicated. It’s perfect for a two-player-only game, where mind games are meant to take centre stage.

Cowboy builder

Let’s get the niggles out of the way first. First is the theme, which is as thin as a partition wall. There’s no feeling of constructing a cathedral at all. This is an abstract game at heart, and any number of themes could have been applied just as easily. Adding flowers to a garden, building a disco floor, or making stained glass windows would have worked just as well. It doesn’t really matter when you get down to brass tacks – it’s just an abstract game that didn’t want to be naked.

basilica game in progress
A game in progress. That tile board in the middle is my biggest annoyance, I neatened it especially for this photo.

The other thing I find frustrating is a practical problem more than a setting or aesthetic one. The two rows of tiles sit in gaps on either side of a centre cardboard bar. The problem is that the gaps only just fit three tiles side-by-side, and when you either take one, flip one to the bottom row, or add a fresh one to the top row, it’s almost impossible to not mess the display up. The original version of Basilica had both rows sat on top of a board, which – although prone to tiles moving – is still preferable to having the whole display and the tiles moving.

Fortunately, those are the only negatives I have with Basilica, and the game itself more than makes up for those shortcomings.

Master mason

The competition over control of areas in Basilica is great. It’s like someone played Carcassonne, loved the Farmer scoring mechanism from it, and decided to make a whole game from it. There are times when you’re sitting pretty, your builders commanding a sea of tiles, and it feels like you’ve got the game in the bag, only for the other player to bring your glorious vaulted ceilings crashing down around you.

There are actions which let you slide builders from one tile to an adjacent one, which can completely swing the board state. The Confuse action lets you take one of your builders back off the tiles, into your supply, while moving an opposing builder to another tile, whereas Disaster actions let you completely remove a tile. The way things swing back and forth is a lot of fun, and it never devolves into complete chaos.

coins and tiles
These two coins are perhaps my favourite thing in the game

There’s a really clever feature which gives each player a coin to begin with. Most of the actions available have an optional paid action that the inactive player can do, either benefitting from the same action or mitigating the ill effects of others. To take one of these paid actions, that player has to give the other person their coin, giving that person twice the spending power they had before. It’s a really clever idea, and I love the bitter taste of money not going to the supply, but instead to the last person in the world you want to have it.

The two-colour tiles are another little piece of genius that blow the whole game open. There are times when you’ll drop one on the table, linking two previously unconnected areas, and dominating them with builders who otherwise would have had no influence. Again, none of these situations is unforeseeable. Everything is right there, on the table, in plain sight, so when something goes wrong for you, you’ve no one to blame but yourself and your own magnificent ineptitude.

Final thoughts

Basilica finds itself in a pigeonhole I happen to be a big fan of: tactical, rules-light, two-player games full of interaction. I’ve reviewed Targi and Watergate here before, and both have permanent places in my collection. Basilica is another example of how to make a two-player game well. The tile holder/board thing does annoy me, but it’s far from a show-stopper. I just don’t play with it at all now.

Elbowing one another out of the way, actions full of spite, and glorious gloating might not actually sound like a recipe for friendship. In fact, now that I write it, it really isn’t, is it? But between friends, or even better, partners, it’s great. There’s something therapeutic about having an hour put aside to engage in something so competitive with someone you know. Games where you can directly screw someone over, don’t make for good icebreakers with people you don’t know.

There’s a small expansion included which adds a new type of tile, and it offers enough variety to spice things up a bit, without making it any more complicated. Honestly, after playing the base game once or twice, I’d suggest adding the expansion every time you play. My wife isn’t the biggest gamer in the world, but even she was saying how much she was enjoying it during our first play, which makes it a winner in my book. Basilica is a great choice if two-player games are your thing, and you’re looking for something to add to the likes of 7 Wonders: Duel in your collection. I just hope it doesn’t get lost in the Essen noise.

Review copy kindly provided by Portal Games. Thoughts and opinions are my own.

basilica box art

Basilica (2022)

Designer: Łukasz M. Pogoda
Publisher: Portal Games
Art: Juan Pablo Fuentes Ruiz
Players: 2
Playing time: 45 mins

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Essen Spiel ’22 Top 10 Hot Games https://punchboard.co.uk/essen-spiel-22-top-10-hot-games/ https://punchboard.co.uk/essen-spiel-22-top-10-hot-games/#comments Tue, 20 Sep 2022 09:58:04 +0000 https://punchboard.co.uk/?p=3477 I've had a look through the lists of games being released at Essen and picked my top 10. There are some on here you'd expect, and maybe one or two you wouldn't.

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Alas, I can’t make it to Essen this year. Sad times.

Instead, I’ve had a look through the lists of games being released there and picked my top 10. These are the games that I’m most excited to play for one reason or another. There are some on here you’d expect, and maybe one or two you wouldn’t.

I chose a variety of games, as it would be very easy to just choose a bunch of midweight Euro prettiness. I’ve got for something for two-player only, something for the family, unusual themes, and even a wargame of sorts.

Have a look, and let me know what’s on your list and what I might have missed. Let’s get into it.

10. Basilica (Portal Games)

basilica box art
basilica tiles

Full disclosure here – I already have a copy of this new edition of Basilica, ahead of Essen. However, I’ve enjoyed it so much so far that I want to make sure it’s on this list. Essen is board game overload, and it’s easy for real gems to slip through the cracks.

Basilica is a two-player only game of laying tiles, placing builders, and carrying out orders. Between you, you’re trying to build what can only be described as a very colourful cathedral. The theme is paper thin, but it doesn’t matter one bit. The gameplay is fast, cunning, and at times, mean. Full review coming soon.

9. Unconscious Mind (Fantasia Games)

unconscious mind box art
unconscious mind cards

I’ve been very excited about Unconscious Mind since I learned about it while interviewing Jonny Pac. In it, you play as psychoanalysts, followers of Freud, in the early 1900s. You’re trying to analyse dreams and make your clientele happier. It’s such an unusual theme, it really appeals to me.

With Jonny (Merchants Cove) as one of the designers, and boasting the artwork of Vincent Dutrait (Robinson Crusoe) and Andrew Bosley (Everdell), it could turn out to be something very special indeed. Worker-placement, engine-building, multi-use cards – what’s not to like?

8. Turing Machine (Scorpion Masque)

turing machine box art
turing machine game

Taking its name from the analogue computer of the same name, which in turn takes its name from computing pioneer Alan Turing, Turing Machine has been slowly creeping up my wishlist. When I first saw it, I was pretty non-plussed. The description of the gameplay, however, has me champing at the bit.

I love a good deduction game, so one which combines a bit of sleuthing with an actual analogue computer? Oh my! I love the look of the gameplay, combining punchcards with what sounds like some kind of random scenario generation. If the boasts deliver on their promise, it sounds like a nearly-endless deduction game, and I can’t wait to try it out.

7. Amsterdam (Queen Games)

amsterdam box art
amsterdam game

I wasn’t going to put Amsterdam on this list for a while, mainly because it’s a remake of an older game. That older game though, is Macao, a game which I used to own, designed by Stefan Feld. The original was a brilliant, beautiful game, and I’m hoping that Queen Games’ re-implementation of it (with Stefan on board) does justice to the original.

It’s a game of hand management, action selection, and pick-up-and-deliver, and as you might expect with Stefan Feld, it’s one which has you thinking the whole way through. I can’t wait to see what’s happened to it in the intervening years.

6. Tiletum (Board&Dice)

tiletum box art
tiletum box contents
photo credit Tryb Solo

Board&Dice have a nasty habit of making very good games. That sounds like a good thing, right? It’s just a matter of finding time to play them all. I’m still not sure whether Tiletum is an official T-game, like Teotihuacan and Tawantinsuyu, but it certainly seems to share a lot of their DNA.

It takes place in the Golden Age of the Renaissance, and pits you in the roles of merchants. You fulfil contracts, butter-up the nobles, and try to build cathedrals. I’ll have a review of Tiletum up in the next few weeks, and I’m looking forward to getting stuck into it.

5. Fire & Stone: Siege of Vienna 1683 (Capstone Games)

fire and stone box art
fire and stone gameplay

What do you mean you haven’t heard of it? Fire & Stone: Siege of Vienna 1683 is the hotness on everybody’s lips! Sarcasm aside, seeing this one pop up on the lists excited me. Firstly because of the historical war theme. Regular readers know that I’m slowly becoming a real wargame fan. Secondly, because of the logo I noticed on the box.

Capstone Games isn’t the first name I think of when it comes to historical conflict, yet here we are. It looks to be a card-driven game with stark asymmetry. Can a 12,000-strong city militia hold on against the 100,000-man might of the Ottoman empire? We’ll see I guess. Keep an eye on this one, folks.

4. Eleven (Portal Games)

eleven box art
eleven game

Eleven may well turn out to be my surprise of the year. I’ve seen a few football (soccer, US friends) games, but most concentrate on trying to replicate the beautiful game played on the field. It’s not something that really appeals to me. When I was invited to try Eleven with Joanna from Portal Games at the UK Games Expo this year, I didn’t know what to expect. I was pleasantly surprised, to put it mildly.

Although we only had time for one full in-game week, the Euro mechanisms on offer had me hooked. I love the sport, and having that so well implemented into the theme of running a football team was amazing. Hiring staff, transferring players, upgrading the stadium, promoting your matches… it all felt like it works. Whether the full game delivers on the initial promise, I don’t know just yet. Time will tell, and I’ll have a full review for you before too long.

3. Lacrimosa (Devir)

lacrimosa box art
lacrimosa board

Devir came seemingly out of nowhere a couple of years ago when they dropped Red Cathedral on an unsuspecting Essen crowd. They’ve shown no signs of slowing down, with last year’s assault on the senses, Bitoku, and this year they’re sure to make another big splash in Germany with Lacrimosa.

Lacrimosa is a beautiful game, based around the death of Mozart. Players take on the roles of his patrons, desperate to help complete his deathbed requiem, Lacrimosa. It’s another historical theme that I can really see myself enjoying. Hopefully, the deck-building, resource management, and point-to-point movement combine to make a game that’s as enjoyable to play, as it is beautiful to look at.

2. Sabika (Ludonova)

sabika box art
sabika game board

The Alhambra, the Spanish palace-cum-fortress, has already been the inspiration for at least one major game – Alhambra! This time around, Ludonova have the design talents of Germán P. Millán, designer of the aforementioned Bitoku.

If the setting and theme weren’t enough for me, Sabika features not one, but three interrelated rondels! Rondels, in case you didn’t know, are my favourite mechanism in board games. I don’t know why, they just are. I’m especially excited now, having watched some footage of it over on Paul Grogan’s Gaming Rules! channel. You can watch his solo playthrough right here, and see if it excites you as much as it does me.

1. Woodcraft (Delicious Games)

woodcraft box art
woodcraft game

If I’m being honest, most of this list could have made my number one spot. I can only choose one, however, so for now, that game is Woodcraft. What’s gotten me so excited for this game is the combination of Vladimir Suchy and Delicious Games. If the combination sounds familiar, it’s because it’s the same one that brought us Praga Caput Regni, a game I fell in love with a couple of years ago.

The theme is gorgeous. Rival folk running workshops in the forest, competing to craft goods for customers, and making the best workshops. It’s got some really interesting-looking dice play, and it’s great to see Vladimir going back to a light-hearted theme, as he did with Last Will.


So that’s it. Those are the games I’d be looking to try to find a way to get home. This list could easily have been a top 20, or even top 40, there are a lot of good-looking games on the way, if you’re willing to scan your eyes past the main hotness. Next year, with a little luck and a lot of planning, I’ll be able to share my own Essen haul.


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